Unity Fighting / Arena Game
2D fighting / arena game with original combat systems.
TODO: Playable build / videoTODO: Source
Demo GIFArena combat gameplay clip
Tech
UnityC#Multiplayer / networking experimentsCombat systemsUIVFX
Highlights
- Character abilities
- Combo / overdrive mechanics
- Arena combat
- Mobile/PC control thinking
- Game-feel tuning
Overview
A 2D fighting / arena game built in Unity with original combat systems: character abilities, combo and overdrive mechanics, and arena-style fights.
Combat systems
TODO: describe how abilities, combos, and the overdrive meter interact, and what makes the system original.
Networking & platforms
The project includes multiplayer/networking experiments and control schemes designed with both mobile and PC in mind.
TODO: describe the networking approach and what was learned.
Game feel
TODO: describe the game-feel tuning work (hitstop, knockback, VFX, input buffering, etc.).
Media
ScreenshotCharacter ability UI