Felix Deng
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Game development

Unity Fighting / Arena Game

2D fighting / arena game with original combat systems.

TODO: Playable build / videoTODO: Source
TODO: add gameplay GIF showing a combo

Tech

UnityC#Multiplayer / networking experimentsCombat systemsUIVFX

Highlights

  • Character abilities
  • Combo / overdrive mechanics
  • Arena combat
  • Mobile/PC control thinking
  • Game-feel tuning

Overview

A 2D fighting / arena game built in Unity with original combat systems: character abilities, combo and overdrive mechanics, and arena-style fights.

Combat systems

TODO: describe how abilities, combos, and the overdrive meter interact, and what makes the system original.

Networking & platforms

The project includes multiplayer/networking experiments and control schemes designed with both mobile and PC in mind.

TODO: describe the networking approach and what was learned.

Game feel

TODO: describe the game-feel tuning work (hitstop, knockback, VFX, input buffering, etc.).

Media

TODO: add screenshot of ability/overdrive UI